Monday, October 29, 2012

10-29-12 The Second

Worked on Ringil some more:

Referenced the text this time around, re-remembered that he's a southpaw and that the scar runs along the jaw.


Finished Octavia Guerrero, head of the Free People's Union:

 Also did a quick sketch of Ringil Eskiath, from Richard K. Morgan's noir-fantasy novel The Cold Commands :

Looking at it now, he's not nearly grizzled enough and he's also missing a facial scar or two, but considering I banged this out in less than an hour, I'm pretty pleased overall with the results.

Friday, October 26, 2012


Reeeeeeeeally close here:

Spent most of the day on the gun.

Thursday, October 25, 2012


So close with Octavia I can taste it:

I realized that she needed the same eye as Kezar and wanted the big arm to look like a bulky piece of construction equipment.

Sunday, October 21, 2012


Spent a lazy Sunday scratching away at Octavia:

I redid the vest, which I felt was looking too patchwork, more Nightmare Before Christmas than cobbled together military surplus. I've been tweaking the arms, shortening here and bulking up there. I have been pointedly avoiding the legs and the big huge anti-materiel rifle, which will be challenging, to say the least. 

Friday, October 19, 2012


Working on Octavia a bit more:

Wednesday, October 10, 2012


Remember when I said that Kezar was done? HAHAHAHA:

 I realized that if his legs are supposed to be more than fifteen years old, they'd be pretty grimy.

Here's a new version of Valencia, who has been renamed Octavia Guerrero: 

Tuesday, October 9, 2012


I know they say that art is never really done, but Kezar Stanyon is done:

 Next up is another character from the same story, who is going by Valencia Van Ness for now.

Monday, October 8, 2012


Got the front view pretty well nailed down:

The muscular system of the human back is FIENDISHLY complicated.

Saturday, October 6, 2012

Thursday, October 4, 2012


Did a bit more on Kezar's abdominal. I really want the design to show that his abs are the result of extensive polymer reconstruction, and not time in the gym.

Remembered to turn on the censor bar too.

Wednesday, October 3, 2012


did some more work on Kezar. I forgot to turn on the censor bar, so it's NSFW:

Also posting an updated Takeshi Kovacs:

Gotta nail down the Inuit patterning on the jacket. Also might another swing at the boots.


So, I started working on Kezar almost exactly a year ago. I haven't done much with it in a few months, but I finally got around to playing Deus Ex: Human Revolution and it's reinvigorated a hankering for some cyborgs:

I'm really excited about the direction the legs are taking, and also the implants in his chest and under the torso.