Remember when I said that Kezar was done? HAHAHAHA:
I realized that if his legs are supposed to be more than fifteen years old, they'd be pretty grimy.
Here's a new version of Valencia, who has been renamed Octavia Guerrero:
Wednesday, October 10, 2012
Tuesday, October 9, 2012
10-9-12
I know they say that art is never really done, but Kezar Stanyon is done:
Next up is another character from the same story, who is going by Valencia Van Ness for now.
Next up is another character from the same story, who is going by Valencia Van Ness for now.
Monday, October 8, 2012
10-8-12
Got the front view pretty well nailed down:
The muscular system of the human back is FIENDISHLY complicated.
The muscular system of the human back is FIENDISHLY complicated.
Saturday, October 6, 2012
Thursday, October 4, 2012
10-4-12
Did a bit more on Kezar's abdominal. I really want the design to show that his abs are the result of extensive polymer reconstruction, and not time in the gym.
Remembered to turn on the censor bar too.
Remembered to turn on the censor bar too.
Wednesday, October 3, 2012
10-3-12
did some more work on Kezar. I forgot to turn on the censor bar, so it's NSFW:
Also posting an updated Takeshi Kovacs:
Gotta nail down the Inuit patterning on the jacket. Also might another swing at the boots.
Also posting an updated Takeshi Kovacs:
Gotta nail down the Inuit patterning on the jacket. Also might another swing at the boots.
10/2/12
So, I started working on Kezar almost exactly a year ago. I haven't done much with it in a few months, but I finally got around to playing Deus Ex: Human Revolution and it's reinvigorated a hankering for some cyborgs:
I'm really excited about the direction the legs are taking, and also the implants in his chest and under the torso.
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